Last edited by Fenrilkree
Tuesday, May 5, 2020 | History

10 edition of Cyberspace/cyberbodies/cyberpunk found in the catalog.

Cyberspace/cyberbodies/cyberpunk

cultures of technological embodiment

  • 127 Want to read
  • 6 Currently reading

Published by Sage in London .
Written in English

    Subjects:
  • Body, Human -- Social aspects,
  • Cybernetics -- Social aspects,
  • Virtual reality,
  • Information society

  • Edition Notes

    Includes bibliographical references and index.

    Statementedited by Mike Featherstone and Roger Burrows.
    SeriesTheory, culture & society, Theory, culture & society (Unnumbered)
    ContributionsFeatherstone, Mike., Burrows, Roger, 1962-
    Classifications
    LC ClassificationsHM636 .C93 1995
    The Physical Object
    Pagination280 p. ;
    Number of Pages280
    ID Numbers
    Open LibraryOL553941M
    ISBN 100761950842, 0761950850
    LC Control Number96135949
    OCLC/WorldCa34596502

    This is a list of works classified as cyberpunk, a subgenre of science fiction. Cyberpunk is characterized by a focus on " high tech and low life" in a near-future setting. Note: most of the films listed are cyberpunk-related either through narrative or by thematic context. Films released before should be seen as precursors to the genre. Cyberpunk is a science fiction genre noted for its focus on "high tech and low life." The name is a portmanteau of cybernetics and punk and was originally coined by Bruce Bethke as the title of his short story "Cyberpunk," published in

    Perhaps the most ‘Cyberpunk’ book. Neuromancer gives colour to the ‘hitech-low life’ cyberpunk credo. The book stars a drug-addicted console cowboy called Cage and Molly Millions, an augmented razor girl who kills without remorse. With them, the reader travels a world that is as decayed as it is advanced. Cyberpunk is an upcoming role-playing video game developed and published by CD is scheduled to be released for Microsoft Windows, PlayStation 4, Stadia, and Xbox One on 17 September Adapted from the Cyberpunk franchise, it takes place in dystopian Night City, an open world with six distinct regions. Players assume the role of V, a customisable mercenary, in a first-person Developer(s): CD Projekt Red.

    Cyberpunk Movies, Games, Music, Books Home Movies Games Music Books Latest Entries Top 5 List Forum Wallpapers Subscribe Subgenres Server Info Contact Scroll Up. Sunny Winston is an 'ordinary citizen' who exhibits aberrant behaviour living in the insular consumer-driven society of a near-future Earth. Karoshi/Macrocorp has designed a program to keep the human masses under its sway by exploiting their affinity with popular culture.


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Cyberspace/cyberbodies/cyberpunk Download PDF EPUB FB2

Cyberspace/Cyberbodies/Cyberpunk: Cultures of Technological Embodiment (Published in association with Theory, Culture & Society) 1st Edition Cyberspace/cyberbodies/cyberpunk book Mike Featherstone (Editor), Roger Burrows 5/5(2).

Cyberspace/Cyberbodies/Cyberpunk book. Read reviews from world’s largest community for readers. How can we interpret cyberspace. What is the place of the /5.

Cyberspace/Cyberbodies/Cyberpunk: Cultures of Technological Embodiment (Published in association with Theory, Culture & Society Book 43) - Kindle edition by Featherstone, Mike, Burrows, Roger.

Download it once and read it on your Kindle device, PC, phones or tablets.5/5(2). How can we interpret cyberspace. What is the place of the embodied human agent in the virtual world.

This innovative collection examines the emerging arena of cyberspace and the challenges it presents for the social and cultural forms of the human body. It shows how changing relations between body and technology offer new arenas for cultural representations/5(2).

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CQ Press Your definitive resource for politics, policy and people. Cyberspace/Cyberbodies/Cyberpunk. Cultures of Technological Embodiment How can we interpret cyberspace. What is the place of the embodied human agent in the virtual world.

The platform allows researchers to cross-search and seamlessly access a wide breadth of must-have SAGE book and reference content from one source. Cyberspace/Cyberbodies/Cyberpunk shows how changing relationships between body and technology offer new arenas for cultural representations. At the same time, the contributors consider the realities of human embodiment and the limits of virtual worlds.

Cyberspace/Cyberbodies/Cyberpunk Theory, Culture & Society Theory, Culture & Society caters for the resurgence of interest in culture within contemporary social science and the humanities.

Building on the heritage of classical social theory, the book series examines ways in which this tradition has been reshaped by a new generation of theorists.

Topics examined include: technological body modifications, replacements and prosthetics; bodies in cyberspace, virtual environments and cyborg culture; cultural representations of technological embodiment in visual and literary productions; and cyberpunk science fiction as a pre-figurative social and cultural theory.

Access-restricted-item true Addeddate Bookplateleaf Boxid IA City London [u.a.] Donor internetarchivebookdrive EditionPages: Cyberspace/Cyberbodies/Cyberpunk shows how changing relationships between body and technology offer new arenas for cultural representations.

At the same time, the contributors consider the realities of human embodiment and the limits of virtual worlds. Topics examined include technological body modifications, replacements and prosthetics. Cyberspace/Cyberbodies/Cyberpunk Cultures of Technological Embodiment Published in association with Theory, Culture & Society by Mike Featherstone Editor Roger Burrows Editor.

Cyberspace/Cyberbodies/ Cyberpunk was simultaneously published as Volume 1 Issue 3/4 of Body & Society. About the Author Mike Featherstone is Professor of Sociology and Roger Burrows is Reader in Sociology, both at the Centre for the Study ofAdult Life, Univeristy of Teesside.5/5(3).

Culture as Praxis Zygmunt Bauman. Nike added it Mark Poster Postmodern Virtualities. Mike FeatherstoneRoger Burrows. Open to the public ; Open to the public Book English Show 0 more libraries How can we interpret cyberspace. Cyberspace/Cyberbodies/ Cyberpunk was simultaneously published as Volume 1 Issue 3/4 of Body & Society.

原文摘录 (全部) For Weiner, cybernetics encompassed the human mind, the human body and the world of automatic machines and attempted to reduce all three to the common denominator of control and communication.

Cyberspace/Cyberbodies/Cyberpunk: Cultures of Technological Embodiment (Published in association with Theory, Culture & Society) From Brand: SAGE Publications Ltd.

Cyberspace/cyberbodies/cyberpunk: cultures of technological embodiment / edited by Mike Featherstone and Roger Burrows. Format Book Published London ; Thousand Oaks, Calif.: Sage, Description p. ; 24 cm. Other contributors Featherstone, Mike.

Burrows, Roger. Other titles Body & society. Uniform series. This book investigates the realities of human embodiment and the limits of virtual worlds, and covers many topics.

It will be of interest to academics and students in cultural studies, popular culture, communication, sociology of culture, and philosophy. (not yet rated) 0 with reviews - Be the first.

"The realm of electronic mediation offers rich material for fiction and fantasy, but equally poses fundamental issues for understanding contemporary social and cultural change.

This innovative collection examines the emerging arena of cyberspace and the challenges it presents for the social and cultural forms of the human body. Pris: kr. Häftad, Skickas inom vardagar. Köp Cyberspace/Cyberbodies/Cyberpunk av Mike Featherstone på. In Cyberspace, Cyberbodies, Cyberpunk.

Cultures of Technological Embodiments editors Mike Featherstone and Roger Burrows gathered a most representative collection of essays on the impact of computer technology on society, bodies and culture3.

The book is a highly stimulating anthology, covering a wide spectrum of 1.Notional `information-space' loaded with visual cues and navigable with brain-computer interfaces called `cyberspace decks'; a characteristic prop of cyberpunk science fiction.

Serious efforts to construct virtual reality interfaces modeled explicitly on Gibsonian cyberspace are under way, using more conventional devices such as glove sensors.Gibson, Stephenson and Morgan seem well-covered!

And rightfully so. A few others: Mirrorshades is actually a pretty good place to start - a great anthology, with a lot of the Cyberpunk founders & mainstays inside. Pat Cadigan's Mindplayers is super-trippy, mentally-augmented, rather glorious Cyberpunk.

Richard Paul Russo's Destroying Angel is hard-hitting serial killer techno-noir in San.